
Destiny 2
Case study
Overview
Role: Researcher
Timeline: 2 weeks
Tools: Figma
Question: Are there areas in Destiny 2 that could use improvement?
Background:
Destiny 2 is a popular massive multiplayer online (MMO) game that has millions of players. Since it’s such a popular game everything needs to have the best experience possible but there are some areas where Destiny 2 falls short in helping the players see what is going on in the game. My goal is to find and give suggestions on how they can improve their accesibility.
Summary
Status conditions are hard to differentiate
Hard for veterans to help new players
New players don’t know what to look for
There’s little contrast so it’s difficult to identify and easy to miss. This leads to frustration among new players and makes it difficult to complete missions.
Solutions
Different typography
Use of symbols
Better contrast
Problem
Visibility Issues:
Small text
Text blending with the background
Status conditions hard to read
Complex Gameplay
Status conditions
Using abilities
Enemy abilities
Ally buffs
Enemy debuffs
Collecting and counting objective objects
Common to have more than 4 status conditions
Limited to only seeing 4
Leads to being unable to see all different conditions
Players struggle to identify who has a specific status condition during gameplay
Important conditions, potentially lethal, go unnoticed due to difficulty in reading or players not realizing they have a condition
Impact on Gameplay
The difficulty in recognizing and understanding status conditions can significantly affect gameplay outcomes
Lack of clear warnings for conditions that could lead to player death adds to the challenge
Overall Issue:
Having a hard time noticing status conditions can lead to a negative player experience
Here are some examples:
Example 1:
Example 2:
Example 3:
Some problems are easy to miss
Can only see 4 conditions at a time
Timers are too hard to keep track of
Too much for new characters to keep track of
Players being frustrated and annoyed
Little contrast
Some planets and areas are bright and white on white is not easy to read for most people
Hard to notice
Small text
Sometimes conditions will rotate out but players wont notice because they’re all the same color and size text
Easy-to-miss
Some conditions are more important than others and need more player attention
If they’re missed players can die waste time
Solutions
Differing typography
If a player has an important status condition from a boss that requires them to get away from their teammates, or the whole team dies, the text for that condition should look different than the rest
Debuffs should have a scarier font that’s reminiscent of the boss or enemy race they are fighting
Vex should be a more futuristic and robotic font
Fallen should have a thick curvy font
Status conditions being different colors
Making an important status condition stand out as a different color would bring a player’s eyes to it quicker
Symbols
Destiny uses lots of symbols and has unique well designed symbols so symbols would be a strength to use more
Symbols are used to distinguish classes, races, factions, characters, planets, weapons, weapon types, elements, abilities, levels, missions, areas, maps, chests, vehicles
Symbols are used on lots of levels to figure out puzzles
If a player gets an important status condition it should be associated with a big symbol on their screen
Flash the symbol on their screen for a second and then move to their status condition bar
Symbol would be related to that boss or that race’s bosses
Would help players know that they have a debuff and who it came from
If a symbol that is only related to a specific mission in the game flashes on a player's screen they are more likely to notice
Status conditions are currently only noticeable if the player specifically seeks it out in their conditions area
This would help players memorize the debuffs better
Lots of debuffs have hard-to-remember names, even for veteran players
Better contrast
This is more of an overall solution for every status condition
Making the different conditions have different contrasting colors or designs would help players differentiate
Have an area that separates the conditions
One side is conditions related to your character
Other side is conditions related to the level or mission
These solutions would
Help players quickly identify crucial conditions
Enhance visual elements
Help conditions stand out in various game environments
Symbols would be memorized for players
Improve the overall contrast for a better player experience