League of Legends
Case study
Overview
Role: Researcher
Timeline: 2 weeks
Tools: Figma
Question: Can the League of Legends client be improved for users?
Background:
League of Legends, is the most popular multiplayer online battle arena (MOBA) in the world with millions of players and the most popular esports scene. With millions of players comes millions, even billions of dollars a year spent on the game which is why I targeted the “Purchase History” page, to see if someone wanted to spend their in-game money in a different way, and how they could get their in-game money back.
Summary
Research with users of varying ages, game experience, and income
Identified the most commonly visited areas in the client
Findings:
Users were drawn to shopping-related areas and player profiles
Users had difficulty finding the refund area and understanding the distinction between account and profile
Users often click through multiple tabs before finding the account button
Newer users and those without experience in League of Legends struggled the most
Accessibility issues for visually impaired users
Limited refund options and timeframes
Gathered user input through surveys to create common main and sub-pages
Created both a simpler and advanced version of the information architecture
Recommendations
Simplify the information architecture
Less to look through
Less repeating information
More related pages together
Getting into the research
Target audience
Age range:
15-24 years old
24-60 years old (parents)
24-80 years old (guardians)
Avg. yearly income (major regions):
Lots of users may not have an income yet at their age
$36,000-$200,000 (dollar)
€32,833-€182,410 (euro)
₩47,760,660-₩265,337,000 (won)
¥247,431-¥1,374,620 (yen)
Question protocols
Gathered participants with varying levels of experience with video games, including those new to League of Legends and parents/guardians
Aimed to replicate new players' experiences and involve parents/guardians for potential skin refund assistance
Instructed participants not to search the internet for information
Emphasized time sensitivity of skin refunds (three-month window)
Researchers avoided providing hints or direct answers to user questions
Start page (home):
Goal page (purchase history):
Results and pathways of specific users
User 1
Age: 20 years old
US resident
Yearly income: About $41,000
Video game knowledge: Little
Pain points
Struggled to find the refund page
Kept clicking areas that had to do with purchasing
Assumed that wherever the user is able to purchase would be the account purchase history option
Got frustrated and tried to search where the refund area was located
User 2
Age: 16 years old
US resident
Yearly income: N/A
Video game knowledge: Fair amount
(most amount of modern video game knowledge in the group of participants)
Pain points
Took what felt like a substantial amount of time for something that should be simple.
User 3
Age: 64 years old
US resident
Yearly income: About $80,000
Video game knowledge: None
Pain points
User had a hard time looking through the different pages
Had a harder time trying to read the small words sometimes so we had to make the client bigger
Hovered over a lot of things as well as tried to use the word “shop” as a clue to help
Frustrated with some of the page names being somewhat related to each other but different pages and how
Some icons felt hidden because of the size
After the research, we observed a pattern in users' navigation to locate the refund area.
Analyzed user data to identify frequently visited areas of the game client
Excluding "home" and "account" tabs identified common areas of interest
Users were drawn to areas related to shopping and player profiles
Merch: Users expected to find account purchase history, but it only redirected to physical merch area outside the client
Event Shop: Users assumed they could find skin purchases and purchase history, somewhat useful for redirection to Store tab
Store: Users explored sub-buttons in the store, eventually finding the account button with person and settings icons
Profile: Users looked for purchase history or settings, confused by the distinction between account and profile
Collection (Champions and Skins): Users clicked on the bag icon but had to navigate to a web page and return to the client
Overall
Difficulty in finding the refund area on the League of Legends client was evident
User experience varied, with those familiar with Riot Games finding it easier
Newer players and those without experience in League of Legends faced challenges
Accessibility and time constraints pose additional issues for refunds
League of Legends allows three refunds per year within a three-month window
Users with visual impairments may struggle to locate the refund area
Account button was often overlooked, with participants exploring skin tab first
Suggests the need for improved accessibility and usability in the client
Suggestions
Simplify the information architecture of the League of Legends client
Gathered input from both new and experienced users of the game
Conducted surveys to identify common "main" and "sub" pages
Consolidated the most frequently mentioned pages into the main and subcategories
Created an "optional" group for less commonly mentioned pages
Users were then asked to create their own information architecture based on the common order
Developed both a simpler version and an advanced version of the information architecture for different user preferences